Showing posts with label House Rules. Show all posts
Showing posts with label House Rules. Show all posts
Tuesday, 19 June 2012
Army lists updated
The Tereken army list has been updated on the New Army Lists page. I realised suddenly that I had made some egregious errors with the version posted, largely due to poor copy editing. The new version reflects the Later Anglo-Saxon army better, in my opinion, and also provides a slightly different army from the Mirholmen army that it would otherwise resemble.
Saturday, 16 October 2010
House Rules 3 - Free Will
Stars no longer get to choose their results on the Charge test. This is to counter the effect we have noticed that high Rep Stars can rout huge numbers of enemy without ever having to fight.
Saturday, 12 December 2009
House Rules 2 - New Encounter Tables
With the realignment of the borders, Talomir is changing. The Border Kingdoms are no more, while the Brethren now have their own kingdom. Therefore, it seems appropriate to re-work the encounter tables for some areas. The following tables indicate changes to the standard encounter tables and show the appropriate lists to roll on.
Goblins
Humans in the Border Kingdoms have largely left the area and fled to Treyine. Those that remain are fighting a low level guerilla war against the Goblins.
1 - Border Kingdoms (freedom fighters)
2 - Brethren
3 - Treyine
4 - Black Moon Elves
5 - Orcs
6 - Special
Special encounters remain the same
The Abyss (Brethren Kingdom)
The Brethren hate Goblins and all followers of the Black Moon. Therefore, it is assumed that they are resettling Border Kingdoms citizens in the Goblin areas to enhance their control of them, while Goblins that live there have fled to Goblin-controlled areas instead.
Encounters with the authorities = Brethren
Other encounters with locals = Border Kingdoms
1 - Goblins
2 - Goblins
3 - Treyine
4 - Treyine
5 - Hykar
6 - Special
Special Encounters
1 - Mountain Giants
2 - First Ones
3 - Beastmen or Serpentmen
4 - Giant Serpents
5 - Centaurs
6 - Robber Knights (1-3 Border Kingdoms, 4-6 Ekra)
Ekra
Ekra's Borders have retreated significantly so its encounter table needs to be amended.
1 - Altengard
2 - Altengard
3 - Treyine
4 - Treyine
5 - Treyine
6 - Special
Special encounters remain the same
Goblins
Humans in the Border Kingdoms have largely left the area and fled to Treyine. Those that remain are fighting a low level guerilla war against the Goblins.
1 - Border Kingdoms (freedom fighters)
2 - Brethren
3 - Treyine
4 - Black Moon Elves
5 - Orcs
6 - Special
Special encounters remain the same
The Abyss (Brethren Kingdom)
The Brethren hate Goblins and all followers of the Black Moon. Therefore, it is assumed that they are resettling Border Kingdoms citizens in the Goblin areas to enhance their control of them, while Goblins that live there have fled to Goblin-controlled areas instead.
Encounters with the authorities = Brethren
Other encounters with locals = Border Kingdoms
1 - Goblins
2 - Goblins
3 - Treyine
4 - Treyine
5 - Hykar
6 - Special
Special Encounters
1 - Mountain Giants
2 - First Ones
3 - Beastmen or Serpentmen
4 - Giant Serpents
5 - Centaurs
6 - Robber Knights (1-3 Border Kingdoms, 4-6 Ekra)
Ekra
Ekra's Borders have retreated significantly so its encounter table needs to be amended.
1 - Altengard
2 - Altengard
3 - Treyine
4 - Treyine
5 - Treyine
6 - Special
Special encounters remain the same
Tuesday, 14 July 2009
House Rules 1 - The Campaign
Marrying up the Warrior Heroes and Warrior Heroes: Armies and Adventures campaigns has highlighted one issue that is giving me a headache. WHAA uses a system where you specify that you are in one area of a kingdom (Border, Inside or Heart). WH uses a system where you move from province to province. So, what happens when a province changes hands during a season as happened in the Summer 987 campaign turn? Brother Cedric was travelling to Ekra to intercept the Treyine army. He had reached the border of Ekra. This should put him in the province that the Treyine army had invaded. The Treyine army captures the province, so we need to decide where Brother Cedric is on the map. Is he on the border of Treyine suddenly, or does he shift to the border of Ekra still? Common sense says that he should now be in Treyine but we still do not know exactly when the province changes hands, which would affect which encounter charts he uses. We have decided to change the campaign movement system slightly for WHAA so that it matches up exactly with the WH system.
WHAA Character Movement
Each campaign turn is now one season. During one season a character may move up to one province. When moving, the player states where in the province the character will finish moving. The character may move to any location within the province. The character will test for an encounter at this location.
Capturing Provinces
A province counts as owned by the nation that began the turn in control of it until the end of that season. Any captured provinces transfer ownership at the end of the season and will begin the next season controlled by their new owner.
Conclusion
This new system will reduce the number of potential encounters for each character. On the other hand, it should keep the campaign progressing more smoothly. At the moment we have potentially three encounters for each character per season compared to one battle per nation., which means that one part of the campaign is usually lagging far behind the other. I hope that these changes solve that. I also think I prefer the map movement for characters, rather than the more abstract WHAA system.
WHAA Character Movement
Each campaign turn is now one season. During one season a character may move up to one province. When moving, the player states where in the province the character will finish moving. The character may move to any location within the province. The character will test for an encounter at this location.
Capturing Provinces
A province counts as owned by the nation that began the turn in control of it until the end of that season. Any captured provinces transfer ownership at the end of the season and will begin the next season controlled by their new owner.
Conclusion
This new system will reduce the number of potential encounters for each character. On the other hand, it should keep the campaign progressing more smoothly. At the moment we have potentially three encounters for each character per season compared to one battle per nation., which means that one part of the campaign is usually lagging far behind the other. I hope that these changes solve that. I also think I prefer the map movement for characters, rather than the more abstract WHAA system.
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