Showing posts with label Mirholme. Show all posts
Showing posts with label Mirholme. Show all posts

Saturday, 1 December 2012

The Killing Fields

King Gunnar Broadaxe had had enough. We will fight them in the open, where our warriors will show the true strength of Mirholme. We shall let the All Father decide whom it pleases him to stock Valhalla with the souls of the slain.

Basically a rehash of the previous battle, minus the Mirholme hero. This time both sides chose penetrate center as their stratagem. Lord Uhtred was with the cavalry reserve again and King Gunnar was with the veterans on the right of the central body.

Turn 1

Turn 2

Turn 3
 In turn 3 I now realize that the Death Dealers probably should not have given ground. In the heat of battle I forgot that they don't take reaction tests.
Turn 4
 As the Mirholme commander my hopes really got up here. Up until this point I had been taking the worst of the damage rolls.
Turn 5

 This was my oops moment (Thank you Rick Perry.) The cavalry passed 2d6 on the Being charged test. They caused some damage but the Death Dealers routed on hits while King Gunnar and his veterans passed 1d6 on the In Melee test. Which is fine unless you're being charged by cavalry.
Turn 6
I had no interest in slogging out the remaining combats. I lined them all up and rolled for recovery. The entire Mirholme force recovered again, not that it matters since they no longer have a country.

Gunnar wept as his men loaded his family and treasure onto the boats. "I have not forsaken you, my homeland!" he cried. "We will become a scourge of the sea until we can raise enough treasure to build an army to gut these Tereken dogs!" And with that he set sail for parts unknown.

Sorry for the crap photos. My cell phone is not the cure all I hoped it to be for picture taking.

Friday, 2 November 2012

Spring 992 - Battle for Crater Lake

This was the battle between Mirholme and the invading forces of Tereken. Once again I'm trying a slightly different style of report. This battle was characterized by absolutely horrible dice rolls for Mirholme. They basically rolled high when they needed low and vice versa.

Gunnar Broadaxe led from the front, as vikings are wont to do, while King Harold sent his General, Lord Uhtred (thanks Bernard Cornwell) to conquer his implacable foe.




You can see here Godwin made 7 of 13 dice, Hedin 2 of 14!?!






Although they won, Tereken took a beating as well. In the pursuit all of the Mirholme forces recovered, I did not roll for Hedin as he was killed in heroic combat.

Thursday, 21 June 2012

Autumn 990 - The Unification of Mirholme

Gunnar Broadaxe was a true Mirholmen warlord: tall, blonde, with piercing blue eyes. His shoulders, like his axe, were broad. He grinned happily at the thought of the oncoming battle. He could just imagine his wicked uncle Olaf Squinteye in the opposing shieldwall quivering in fear beneath his crowned chicken banner over on the other side of the valley. It was a good day to go to Valhalla. The Autumn had brought early snow, which meant that they would not get too hot while fighting. Good. A man should be comfortable while killing his enemies. A shout went up. The two lines of troops began the advance. Gunnar was outnumbered, but he feared nought. If death came, he would be in Valhalla tupping valkyries and swilling mead before the sun set. If all went well, he would be at home again by nightfall swiving his wife and swilling mead with his hearth companions. Yes, it was a good day.
The two armies face each other across the snowy valley
A roar went up on both sides. The howling of Olaf's death-dealers reached fever pitch. Torfi the hero responded with his own battle cry. Men beat their weapons on their shields to make a fearsome noise. Then the lines clashed. In the first exchange of blows a howl of dismay arose around the standards of the two leaders. Gunnar took a strong dunt to the head and collapsed unconscious beside his standard. Olaf took a blow to the leg that severed it below the knee. The two shieldwalls pulled back, leaving their leaders among the dead. Each had taken horrendous casualties in that first exchange of blows as each warrior sought to prove his worth.
Charge! No, retreat!!
It was too much for Gunnar's men. They had given better than they got but the loss of their beloved leader unmanned them and they routed, all except for Torfi the Hero.
Torfi stands alone
Even the death-dealers were not strong enough to stand against Torfi. He and his boon companions thrust mightily and struck blows that were strong enough to sunder ordinary swords. Their own blades were aged steel, family heirlooms that had survived the test of battle many times. Their edges were sharp and the enemy death-dealers despite their magic from Wodan could not stand against them.
Torfi destroys the death-dealers while the enemy army surrounds him
"It is better to die on the field of battle than to abandon the gracious despoiler of the dragon's hoard to his fate," announced Torfi. The death-dealers were gone, but the enemy shieldwall still advanced towards him, albeit somewhat timorously. Torfi howled at the archers behind him and they ran like geese before a fox.
If in doubt, charge!
With the skirmishers gone, Torfi charged the enemy lines, twelve men against a horde, but that horde was battered and could not stand before him.
"Yeah, that's right. Run, you cowards!"
Only a small group of huskarls remained on the battlefield after Torfi had finished with the rest. They surrendered and Torfi was able to revive Gunnar and take him home. As an afterthought he dragged Olaf with him to die the death of a traitor in a snake pit.

Heroes are tough! This battle had us both laughing as the two generals fell in the very first melee and all of Gunnar's army bar Torfi the Hero routed. Unfortunately for Steve his main troops had taken a heavy beating in that first round of melee so they were effectively useless from then on and he could not muster the numbers needed to take the hero out. He really needed to get at least two units into melee with the hero else he was not going to even wound him. Ah well, at least the good guys won.

Tuesday, 30 August 2011

Meanwhile in Mirholme ...

... the forces of Gunnar Broadaxe and his wicked uncle Olaf Squinteye face off against each other in yet another of their interminable peace talks. It is certain that Olaf will not hold to the terms of the treaty and that Gunnar and he will have peace talks for as long as both can hold an axe.

Mirholme is a tribal society. Each of the provinces is ruled by the most powerful chieftain there (Gunnar and Olaf at the moment) and Mirholme will only ever rise to greatness if a powerful king can unit the nation and lead it to victory.

Thursday, 2 April 2009

Mirholme

In the far north, where the black rock stands guard over the raging sea, lies the icy land of Mirholme. This is a land of petty kings that is rarely united. Kings have tried to extend their rule over the whole country, but the topography is against them. Mirholme is a land of high mountains, broad forests and deep fjords. It is a spectacular place and yet deadly. The greatest of the kings of Mirholme at the moment is Gunnar Broadaxe. Gunnar's influence is felt far and wide across the land and it is said that he has sworn to lay the whole country under his heel. Gunnar is tall, fair of hair and has piercing blue eyes. He is said to be even-handed, just and generous. The same cannot be said of his wicked uncle, Olaf Squinteye, who constantly opposes Gunnar in everything. Olaf feels slighted because he did not inherit his brother's crown, so now he seeks to take it from Gunnar.

As well as the kings that rule each valley, Mirholme is home to the dreaded sea-kings. The sea-kings are notorious pirates. They rule no land but claim anything they can on the sea. Their raids on other countries, and even on their own people, are without mercy. They are brutal, hard men. Helgi Snake-eye is one such man. He commands a fleet of twenty ships. Each man is sworn to serve Helgi until death and beyond. The men in Helgi's fleet live by a strict warrior code that recognises their allegiance to Helgi and no other. They are sworn never to marry, never to back down from a fight and always to follow through on any boast or promise they make.

Mirholme breeds strong, powerful people. It's rulers gain their place by right of might, but their wealth is not much more than that of their people. Yet these hardy people scratch a living from the icy fjords and poor fields. They supplement their living by reiving during the summer months. Mirholmen raiders are feared in every land that has a sea coast. Alternatively, they trade far and wide, for Mirholmen sailors are the finest in the world, and their ships are renowned for their sea-worthiness. The sight of a Mirholmen sail is cause for much trepidation until the intent of the Mirholmen sailors is known. Many do not wait to find out either.

I don't have a 6mm Mirholmen army yet but I hope to get one soon, and pictures will follow as soon as I do.