Saturday, 31 October 2015

Winter 998 - Campaign Update

Once the mightiest and most enlightened empire on Talomir, Stygustan is no more, a victim of the international desire to control the nectarine trade and production.
"Look on my works, ye mighty, and despair"
With Stygustan defeated, peace reigns over Talomir, enforced by legally binding treaties for the time being.

Death Checks
A minor (Level 1) wizard of the Mirish army choked and died on a nectarine stone.

No other personalities died this winter.

Magic Items
Tereken has found the Pipes of the Dead

Holy Relics
Altengard has recovered the Spear of St Lindorf.

Talomir in Winter 998

Friday, 30 October 2015

Treyine vs Stygustan - Autumn 998 - In the shade of arrows

Hi All,

A fairly quick battle that took me embarrassingly long to just sit down and hash out.

You can see them very large if you right click and open the image in a new tab.

The only way that Stygustan had a chance was to use their magic advantage. The demon and blast spells seemed to be the right direction, but I let the generals unit get to close and massed bow fire is just deadly.

The Stygustanis lost the infantry and archer in the pursuit but they were conquered anyway.

This one ended up being a bit of fun because my son helped me roll dice and push troops around. Still trying to get him hooked.

Thursday, 8 October 2015

Autumn 998 - Campaign Update

The ancient empire of Stygustan, home of the oldest gods of Talomir lies in ruins, its nectarine orchards now controlled by the dastardly General Pereira, whose lust for the delights of this fruit knows no bounds. Meanwhile, the Mangu army drinks kumis and licks its wounds after a hard-fought battle that nearly meant a heroic defeat under the chariot wheels of the effete Stygustani.

With the collapse of Stygustan, Talomir's fields are briefly quiet, untrampled by any armies until rumblings are heard from Treyine. Wind maiden ships appear over the horizon flying above the colourful standards of the Treyine nobility. Treyine has seen an opportunity and plans to pluck the last of the nectarine orchards before General Pereira can do so. Will Stygustan still be a sovereign nation by the winter? Only time will tell.

For the rest of Talomir, all nations are bound by treaties sworn in the presence of the gods. Peace must reign there, or the gods will wish to know why not.

The situation at the start of Autumn 998:

Stygustan versus Mangu - Fight to the Bitter End

"Are you sure, Magic Man?" the Stygustan General asked. "Can you summon a Major Demon?"
"This spell will bring death and destruction to the battlefield my General," was the reply.
It did. But not in the way the Magician intended.
As the Mangu army moved forward the Stygustanni army moved down the hill. This is when the Magic User tried a very ambitious Summon Spell. It failed.
Meanwhile the infantry chose not to stand and be shot at and charged instead! 

 The unexpected charge forced the 1st Mangu line of skirmishing cavalry to retire, then rout  as the infantry followed up.
 The 2nd line of Mangu cavalry, the lancers counter-charged and swept the infantry away. On the right the Mangu skirmishers poured deadly fire into the Magic Users, taking the Class 3 and one Class 2 Out of the Fight. Worse still, the remaining Magic Users routed away. 120 points of Magic thrown away due to trying the Summon Spell

 The archers, outnumbered and surrounded, moved into missile ranch of 3rd line of Mangu cavalry. The Stygustan General, seeing the Mangu sweeping in from the right, charged the Mangu skirmishers to his front, driving them away.

 The Mangu General led a charge to sweep them away. The archers fired and fought in melee.
Luck was with them - big luck as in rolling snake eyes on the Involved In Melee Test. Because the cavalry didn't break the archers on the first turn they retired, having suffered many hits.
The archers followed up on their turn, fired and  the Mangu General went down!

 A Leader Lost test was taken  the Mangu cavalry lancers left the field except for the relatively untouched skirmishers. The Stygustan General charged with is Light Chariots the remaining Mangu heavy cavalry, who routed from the field.

In desperation the Mangu skirmishers charged the archers from behind and routed them off. Following they isolated the Stygustani General and routed him as well, sending him Out of the Fight. The remaining Stygustanni routed away on a failed Leader Lost test.
Stygustan lost 3 archers and 1 infantry in the pursuit.
There was a 3% chance of the Magic User trying a Summon Gate Spell. Having failed, it was a waste of 120 Magic Points. But I  guess that's why we roll dice.