Friday, 14 November 2014

Spring 997 - The Battle at Hecksmouth

"Oh great Pharaoh, the enemy has formed up. It looks like they will charge soon."
"Prepare the sorcerers and instruct the men to hold this hill. We shall use this terrain to our advantage while our otherworldly minions crush the enemy so that we may drive our chariots over their corpses!"

It had been a hard battle, thought General Von Rountundrount, but they had left the field victorious. Well to be accurate they had left the field fairly quickly to avoid the two battling demons.

The battle had started well with General Von Der Rountundrount holding the centre ground. The right flank, with the White Company, leading the attack and on the left the heroic Druncastein leading the way.
The Stygustani army occupies the hill in the foreground, looking like a ragtag collection of figures proxied in to roughly represent the right troop types. The light horse on the left are actually the chariots. The Altengard army looks more like it should
Then things had started going wrong the enemy seemed to have a lot of wizards and demons started appearing all over. The White company soon decided this wasn’t in their contract and together with several skirmishers left the field.
The first two of several demons appear on the left flank while the enemy light horse make a foray around the right flank to disrupt the Stygustani troops from behind
Druncastein had much more success on the left and soon was attacking the enemy flank, while the General lead his men up the hill and into the face of the Stygustan force. The battle raged on the hillside. Eventually the Stygustan resolve broke, as did the coven of wizards. This also meant the two remaining demons turned upon each other.
A demon too many? The demons became uncontrolled and suddenly found themselves closer to each other than to any enemy troops. Meanwhile on the hill attrition has taken its toll and the last of the Stygustani rout in the face of  the bloodied but unbowed remnants of the Altengard army
I definitely made a mistake in summoning too many demons. More blast spells should have been the order of the day, but I got carried away with seeing my high level spells actually working! Other than that, it was a rough battle for both of armies with many casualties on each side.

The butcher's bill
4 Stygustani archers permanently lost
1 level 2 Mage obviously dead

Stygustani morale took a hit, but they will fight on next season despite that.


  1. Interesting, I have only ever had one demon on the field. I normally roll for spells though. The archers also do a lot of the heavy lifting usually.

    1. It really does make a difference having player-controlled forces. Unfortunately, that is not always a good thing! Note to self: more blast spells, fewer demons next time. The summonings are great for disrupting enemy attacks, but the blast spells hurt all the units they target. Between the two, you can really do some damage.

  2. This being the first good view of the scope of your hex-tile tabletop, I must ask how you made it.

    1. It's GHQ Terrainmaker hexes. You can read my thoughts on the stuff here:
      Basically, GHQ need better quality control on the size of the hexes, but I love the flexibility. You can also see more of the stuff in use here:
      Those pictures show the hex tiles as they were. I have since begun and nearly completed a process of fettling all the tiles, and redoing the stream hexes to make them look better. This series of posts shows the fettled tiles:
      I hope that helps.


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