Cannons and Caster - Mangu and Mirish to the Death
I played the Mirish side and rolled for the Mangu battle plan at random. Feigned Flight worked very well as it forced my cavalry to chase the skirmishers, taking casualties as they did. The cannon did considerable damage, more than I've ever seen before. Lucky for me the Casters did a good job.
Mangu lost 2 Yen Yen cannons and 2 skirmishers in the rout (unusual to see skirmishers get caught like that) but the war will continue as both nations succeeded on 2 dice in the National Morale check. Both the Drums of Doom (9 months) and the Brazier of Durmun (3 months) were lost and will reappear in the noted time.
Rally round the King (RrtK) and Warrior Heroes: Armies and Adventures (WHAA) are rules produced by TwoHourWargames for massed battles and skirmishing respectively. RrtK is a reimplementation of Warrior Heroes, which we used before RrtK came out. This blog has been set up to track my progress in playing these rules as part of a campaign. It is my intention, as part of my desire to play more games, to write up my games played using these rules on this blog and to record how the campaign progresses.
The RrtK campaign began in the Summer of 986 and will continue until the participants get bored and wander off. The WHAA campaign began with January 986 but has foundered since.
Mangu lost 2 Yen Yen cannons and 2 skirmishers in the rout (unusual to see skirmishers get caught like that) but the war will continue as both nations succeeded on 2 dice in the National Morale check. Both the Drums of Doom (9 months) and the Brazier of Durmun (3 months) were lost and will reappear in the noted time.
ReplyDeleteThat should read 'seasons', not 'months'.
DeleteBoxcars - twice!
ReplyDeleteHeh, it happens. :) Seems to have been a game of extremes.
DeleteThese cavalry affairs really swirl around. Good stuff.
ReplyDeleteMangu still kept the traitorous Mirish skirmishers. I've adjusted my army roster over here to reflect that.
ReplyDelete