Once again Tropilium's generalship and high die rolls had them turning the tables on Stygustan and becoming the attacker.
Because Tropilium needs to get to grips with their enemies I had them charge out, I did not reveal Fladnag until he was forced to reveal himself intervening during Stygustan's magic phase. I should have revealed him straight away. I also should have sat the Tropilium army in the woods, in cover, until the Stygustanis had marched to within bow range. They then would have been able to charge out and give them what for.
The idea to suck the flank in and then jump them was good, but my execution left something to be desired. Equites are not very heavy Knights and charging anything that is un-wounded frontally is generally risky. My horrible die rolling for the received fire test and Leader Risk tables didn't help. This was compounded by high rolls for Leader Lost when Gracchus Armisurplus rolled OOF.
So Stygustan was not hampered by its low War Rating of 2 by keeping only 4 bodies. On the field Tropilium ended up not using their full War Rating of 6 as they held bodies back. War Rating points are used to activate bodies of troops. They remain active until stopped by a leader, a reaction test or closing to their combat range.
In this battle I used the red beads to remind myself who was active. You'll note I forgot to mark the Stygustan left flank chariots in a couple of pictures. At the end I used the beads to mark who had been lost in pursuit.
An effective level of 6 for Stygustan's mages also proved too much for Tropiliums level 3. Fladnag failed every opportunity to intervene and couldn't get anything off himself. The Amulet of Sorbrowane and Drums of Doom cancelled each other out again and the Brazier only affects Dwarves so I thought I'd have a little fun with Fladnag banging on it like a television set, trying to get it to intervene against Wartchemakalit's magic.
Hope you enjoyed it.