Marrying up the Warrior Heroes and Warrior Heroes: Armies and Adventures campaigns has highlighted one issue that is giving me a headache. WHAA uses a system where you specify that you are in one area of a kingdom (Border, Inside or Heart). WH uses a system where you move from province to province. So, what happens when a province changes hands during a season as happened in the Summer 987 campaign turn? Brother Cedric was travelling to Ekra to intercept the Treyine army. He had reached the border of Ekra. This should put him in the province that the Treyine army had invaded. The Treyine army captures the province, so we need to decide where Brother Cedric is on the map. Is he on the border of Treyine suddenly, or does he shift to the border of Ekra still? Common sense says that he should now be in Treyine but we still do not know exactly when the province changes hands, which would affect which encounter charts he uses. We have decided to change the campaign movement system slightly for WHAA so that it matches up exactly with the WH system.
WHAA Character Movement
Each campaign turn is now one season. During one season a character may move up to one province. When moving, the player states where in the province the character will finish moving. The character may move to any location within the province. The character will test for an encounter at this location.
A province counts as owned by the nation that began the turn in control of it until the end of that season. Any captured provinces transfer ownership at the end of the season and will begin the next season controlled by their new owner.
This new system will reduce the number of potential encounters for each character. On the other hand, it should keep the campaign progressing more smoothly. At the moment we have potentially three encounters for each character per season compared to one battle per nation., which means that one part of the campaign is usually lagging far behind the other. I hope that these changes solve that. I also think I prefer the map movement for characters, rather than the more abstract WHAA system.