|Undead to bottom of photo, Treyine to top|
This did not last long as the Eskelin knights on the Undead left flank rode over both the Undead archers and the ghouls that were supporting them. They pursued the routing ghouls out of the valley. On the right flank, the Hykar cavalry sought to turn the Undead flank, but wound up fleeing instead. Seeing this, Sir Geoffrey Chambers charged the White Company knights into the Undead cavalry and promptly decided that he preferred discretion to valour.
Charging back into the fray, the Eskelin knights were driven back once more, their horses blown and their will to fight almost eradicated. The Treyine infantry left the safety of their stakes and marched forward.
The fight for the hill was short. The Undead routed half a dozen units of Treyine archers but were no match for the better armed and armoured infantry and knights that stood behind them. The Undead infantry were destroyed and only their cavalry and centaurs remained. The Undead cavalry began a charge that ended with half a dozen more Treyine units routed, but then they paused at the wrong moment and were caught by the Treyine general. His charge destroyed them quickly, while the Treyine archers feathered the centaurs with more arrows than they had bodies for. The battle was over.
In the pursuit, the Undead lost their cavalry, centaurs, zombies and a unit of ghouls. These losses caused Undead morale to crash and they immediately sued for peace.
This was a fun game to play, and I was particularly pleased with the Undead cavalry. They wrought havoc wherever they went, but I think the end was never really in doubt. A combination of low Rep and low numbers meant that the Undead would have to be really clever and lucky to defeat Treyine. Had the numbers on each side been equal, however, ...