Wednesday, 9 July 2014

Spring 996 - On the Plains of Death

Half a league, half a league,
Half a league onward,
Across the Plains of Death
Rode Altengard's knights.
"Forward, Altengard's army!
Charge the archers!" he cried
Across the Plains of Death
Rode Altengard's knights.
"Altengardians, Sir. Fahsands of 'em"
"Was there a man dismay'd?
Not tho' the knights knew
Someone had blunder'd.
Theirs not to make reply,
Theirs not to reason why,
Theirs but to do and die.
Across the Plains of Death
Rode Altengard's knights.

Altengardian light cavalry sees of the Hykari mercenaries while the Treyine reserve deploys to face the new threat. Sir Rumplz von Stiltsken sounds the Horn of Naz Goth, causing casualties among the nearest Treyine archers. In turn Altengardian knights charged the Treyine right wing and were promptly seen off.
Archers in front of them
Turn'd the sky dark
With bodkin and point.
Storm'd at with bow and spear,
Boldly they rode and well,
Across the Plains of Death
Into the mouth of Heck
Rode Altengard's knights.

The Altengardian left wing is seen off by mercenary knights and the infantry in the centre clash for the first time. Casualties are high but Treyine morale holds and it is the Altengardian troops that are driven back from the archers' stakes.
Spearing the archers there,
Charging an army,
While all the world wonder'd,
Plunged in the arrow storm
And broke on the line;
Altengardian heroes and knights
Reel'd from the sword stroke
Shatter'd and sunder'd.

Casualties mount on the Altengardian infantry as they are threatened from the flank by the newly regrouped knights. The Treyine archers have taken horrendous casualties but most are still holding because of support from their own side and being behind deployed stakes. The Treyine left flank surges forward to encircle the Altengardian flank.
Then they fled the field,
Altengardian knights.
Archers to the right of them,
Archers behind them.
Worn down by bodkin and point
While horse and hero fell,
They that had fought so well
Lay on the Plains of Death.

The moment that General Heinrich von Vonavay of Altengard realised all was lost and fled the field, taking the last of his army with him.

Few returned from the mouth of Heck,
The few that were left of them,
Left of Altengard's army.
O the wild charge they made!
Bravery unmatched
Noble Altengard knights.
Honor the charge they made,
Honor Altengard's men.

The battlefield was a completely flat plain. Treyine deployed with archers in the front rank and infantry behind. The archers deployed stakes at the start. The cavalry was deployed in a line behind the main body as a reserve to respond to whatever Altengard did. I was worried about the possible effect of the Altengard light cavalry on the integrity of my line so I wanted space to throw some cavalry at them. Steve deployed Altengard with a strong infantry centre and cavalry on each flank. As I had hoped, Steve charged immediately and my archers saw off his knights, although with some casualties. I was worried about the hero and the Horn of Naz-Goth, but Steve blew the horn a little too early, meaning that only four archer units suffered hits. He then charged the hero into my lines, causing casualties to the archer unit that he attacked, but the archers held and the hero, being mounted, had to retire. He could not do this because Steve had moved a unit up in support so the hero routed because he remained in contact with an enemy unit. This was probably Steve's biggest mistake. had the hero been able to charge again, I doubt that my infantry could have hurt him, because it takes two units fighting together to stand a chance of hurting an AC8 hero unit. It is quite difficult to manoeuvre to a position where you can do this.

In the pursuit, Altengard permanently lost 1 unit of archers, 5 units of infantry, 1 unit of arquebusiers and 1 unit of pikemen. However, both units passed 2 dice on the national morale test and the war will continue. The hero, despite routing, is happy to remain with Altengard for the time being.

Saturday, 5 July 2014

Spring 996 - Stygustan vs N. Tropilium - Fugam Abolita

Since my flight yesterday was canceled I thought I'd get off the stick and play out my battle. This one went quick.




Northern Tropilium never really had a chance. They need to get up close and personal and that just doesn't work in the teeth of heavy bow fire. Add to that a Minor Demon and you've got real trouble. Surprisingly the army shrugged off the Leader Lost check after the generals unit evaporated, I didn't even bother to roll for Leader at Risk. If Priapus Harmonius had been on the other side things might have been different. Once the general was lost I didn't have enough War Rating to do much.

The Archers, both Auxiliaries and one Legion were lost in the pursuit. Not that it matters as I think North Tropilium has been completely conquered.

Let's see if I can make it on a plane today.

Thursday, 26 June 2014

Riots in the Streets of Tropilium!









Swordplay will be released next week. The soccer rules, playable in 15 minutes and only use d6, can be found here. I have "stated" out all the teams in Talomir and am playing a Talomir Cup Soccer rules.

Friday, 20 June 2014

Spring 996 - Campaign Progress

Spring arrives in Talomir and its nations once more seek to fertilise the fields with the blood of their enemies.

Magic User availability
Stygustan recruits 1 L1 magic user.

Hero Availability
Mirish recruits a hero.
Northern Tropilium recruits a hero.
Tropilium recruits a hero.

Mercenary Availability
Tereken recruits 1 Eskelin Knights

Going to War
Mirish invades The Abyss
Stygustan invades Northern Tropilium
Treyine invades Altengard


Thursday, 12 June 2014

Winter 995 - Campaign Progress

The year 995 was another year of vicious combat. Altengard's star is on the rise. Treyine's is waning as it begins to lose more battles regularly. The Tropilium Empire lies in ruins awaiting the first brave souls to pick its bones clean. The Abyss and Northern Tropilium can surely not survive any longer in the face of their stronger neighbours. The Black Moon Incarnate army was defeated and sent back to the darkness, but it threatens to rise once more. So, just another year in Talomir then.

The political situation in Talomir in Winter 995

Leader Death Checks
Mirish: Shazaam the Glorious dies when an alembic he was heating explodes in a freak accident.
Stygustan: L1 Magic-User dies when he steps on the glyph-covered toes of Wartchemacallit.
Tereken: Uhtred, son of Uhtred dies. His son, Uhtred (WR 2) replaces him.

National Morale
Abyss national morale goes down by 1 as they face imminent destruction
Mirish national morale goes down by 1 as the strain of war tells on its people

Ongoing Wars
Mirish invades The Abyss
Stygustan invades Northern Tropilium

Magic Items
Drums of Doon - Mangu
Fiddle of Calling - Treyine
Harlapane of Heroes - Altengard
Pipes of the Dead - Northern Tropilium

Artefacts
Amulet of Sorbrowane - The Abyss
Brazier of Durmun - Mangu
War Horn of Naz-Goth - Altengard

Holy Relics
Book of the Hungry Moon - The Abyss
Crystal Light of Yakub - Mirish
Spear of St Lindorf - Brethren

Autumn 995 - The Cliffs of Xobeohs

This battle was a lot of back and forth. It was mainly a contest between the Chariots of Stygustan and the Clibnarii of Northern Tropilium. They would ride up to within bow range, draw fire and be forsced to retire in turn. The magic advantage of Stygustan was huge as they were allowed to cast with impunity and to fairly good effect. The terrain really squeezed the battle to a very small area in the middle, which should have benefited Northern Tropilium. See what you think.







Comic Life 3 came through in the end but I had a few instances of it crashing unexpectedly as I started. Hope you all enjoyed it. The armies are still semi painted,  one day I will finish them (and the terrain).

Tuesday, 3 June 2014

Tactics in Rally Round the King

Thought I'd send a link to a small post on using horse archers in RRtK. Mangu players take note!

 Horse Archers for fun and profit!